Time to create something new. Let me look through the render stock I collected.



Ok so as you may have notived I modified the render a bit. Yeah I thought it was too light and I wanted to get that nightish effect. So that the figures are outlined by the light. So first I added a levels adjustment layer (while pushing alt click the half white, half black circle and choose levels, check the box) and darkened it a lil bit. Then I went to Image-> Adjustments-> Shadows/ Highlights. Played around a litle bit to darken the whites a bit.

So here are 2 awesome renders. Or rather... renders of awesome pics.

Now... I got to figure out which one to use ;)
Ok after a closer look they're not so awesome. The guy in the second one has a nice sword and the cape is quite epic but his face/ mask/ helmet sucks. And also the "I want you" gesture is so cliche it get's sickenning sometimes... So I've decided to use the first one... even though it's quality is not so good. But I'll see what I can do...
Ok so I thought that I'd use the similar technique I used on the fallout 3 heavy armor or whatever it was. At least at the beginning. Ok so first I chose the part of the render and rotated it.

Then I started of created the background. A dark blue layer with two sources of light. One on the left- almost not visible. And second one on the right- stronger cause the reflection on the monsters head was quite strong.


Next up I duplicated the background layer and checked out what different blending modes would create. I chose Color Dodge cause it brought out the light then I decreased the FILL to 20%. Ah I'm doing it all in the present (while writing this) so I don't know what's gonna come out of this.

I copied the original render before the size reduction and placed it behind the main render. Erased everything, but the monster face. Changed the blending mode to multiply. Lowered the opacity to 75%, reduced the fill to 95%. Thought that it should blend even more, to make it look like it's getting dissolved in the light. So I took out the dodge tool (the icon looks like a magnifing glass or smth...) and with range set to highlights and exposure to 30% I clicked 2 or 3 times at the render and a few more times at it's edges.
Next of I created a black layer to darken the background a bit. Set it to overlay at 25% opacity.

I duplicated the render layer and smudged it. And set the blending to hue. I was surprised to se the nice blood effect it gave me.
Next I created a 2 pixel wide line hinting a shot being fired. I set the blending mode to overlay, because as the background behind it darkens it darkens as well, so it gave a natural gradient to the line. I added outer glow to the line (if you double click on the layer a window with different blending options appears) with color dodge as the blend mode with 31% opacity, spread 8 and size 5.


I duplicated the smudge layer changed the blending mode to Color Dodge and erased the red part of it. So it added a litle light above the guy on the left.
I used a photofilter mask at the render. Chose blue color and increased the opacity to 50%. I also darkened the hand.
Placed the same texture just above the background (below the half transparent render). Went to Image-> Adjustments-> Desaturate. Set it to vivid light with fill at 50%.
Next of I used another clipping mask on the render with the fallowing texture. Set it to soft light and reduced fill to 30%
Added some dark red splatter. Set it's blending mode to color.
Placed the same texture just above the background (below the half transparent render). Went to Image-> Adjustments-> Desaturate. Set it to vivid light with fill at 50%.
Next of I added this texture above all the layers. Set the blending mode to Multiply at 90% Fill.
Sellected an area on a new layer and hit edit-> stroke and chose a lemon yellow color. Set it to overlay.
And the finnishing move was to duplicate the stroke layer.
Well I erased a bit of that yellow stroke in the top right corner;)
Well that's it. That was a pretty hard-to-pull-off post. Half way through I was worried that it's not gonna work. But I made a little break and finished it. Comment if you please ;)
It appears I'm uploading more images than in the first post, hahahaha...














No comments:
Post a Comment